In this landscape, I combined design elements inspired by American Swamps and Buddhist statues, which are usually situated in East Asian temples.
I started with a simplified sketch and then built a Blockout with primitive Unreal objects. After that, I moved on by replacing the primitives with 3D Assets. I experimented a lot with lighting and fog settings until I settled for a misty midday light setup. The final touch came with an overpaint in Photoshop.